did stuff

This commit is contained in:
RyanTLG
2022-05-07 17:34:49 +02:00
parent 126f41617f
commit 7b02c2733d
5 changed files with 11 additions and 11 deletions

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@@ -14,3 +14,7 @@
- added textures for Gamer Bow - added textures for Gamer Bow
- added crafting recipe for Gamer Bow - added crafting recipe for Gamer Bow
- fully implemented Gamer Bow - fully implemented Gamer Bow
## 1.18.1-1.1.1-unstable
- fixed weem stacking to 85 (maybe)
- nerfed high effect

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@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx4G
loader_version=0.12.12 loader_version=0.12.12
# Mod Properties # Mod Properties
mod_version = 1.18.1-1.1.0-stable mod_version = 1.18.1-1.1.1-unstable
maven_group = ryantlg.GamerItems.mod maven_group = ryantlg.GamerItems.mod
archives_base_name = GamerItems archives_base_name = GamerItems

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@@ -18,7 +18,7 @@ public class weemItems {
//main items //main items
//================================================================================================================ //================================================================================================================
public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(128)); public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(64));
// foods // foods
//================================================================================================================ //================================================================================================================

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@@ -2,7 +2,7 @@ package net.arcmods.ryantlg.statusEffects;
import net.arcmods.ryantlg.gameritems; import net.arcmods.ryantlg.gameritems;
import net.arcmods.ryantlg.statusEffects.effectClasses.highStatusEffect; import net.arcmods.ryantlg.statusEffects.effectClasses.highStatusEffect;
import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect; //import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
import net.minecraft.entity.effect.StatusEffect; import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry; import net.minecraft.util.registry.Registry;
@@ -11,12 +11,12 @@ public class GamerEffects {
public static final StatusEffect HIGH = new highStatusEffect(); public static final StatusEffect HIGH = new highStatusEffect();
public static final StatusEffect JEREMYD = new jeremydStatusEffect(); //public static final StatusEffect JEREMYD = new jeremydStatusEffect();
public static void register() { public static void register() {
Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "high"), HIGH); Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "high"), HIGH);
Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD); //Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD);
gameritems.LOGGER.info("statusEffects Loaded"); gameritems.LOGGER.info("statusEffects Loaded");
} }

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@@ -1,7 +1,7 @@
package net.arcmods.ryantlg.statusEffects.effectClasses; package net.arcmods.ryantlg.statusEffects.effectClasses;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.damage.DamageSource; //import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.effect.StatusEffect; import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectCategory; import net.minecraft.entity.effect.StatusEffectCategory;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
@@ -22,13 +22,9 @@ public class highStatusEffect extends StatusEffect{
@Override @Override
public void applyUpdateEffect(LivingEntity entity, int amplifier) { public void applyUpdateEffect(LivingEntity entity, int amplifier) {
if (entity instanceof PlayerEntity) { if (entity instanceof PlayerEntity) {
((PlayerEntity) entity).addExperience(0 << amplifier);
((PlayerEntity) entity).getFallSounds(); ((PlayerEntity) entity).getFallSounds();
((PlayerEntity) entity).disableShield(true); ((PlayerEntity) entity).disableShield(true);
((PlayerEntity) entity).dismountVehicle(); ((PlayerEntity) entity).dismountVehicle();
((PlayerEntity) entity).damage(DamageSource.FALL, (float) 0.01);
((PlayerEntity) entity).heal(3 << amplifier);
((PlayerEntity) entity).getFallSounds();
} }
} }