package net.arcmods.ryantlg.armourMaterials; import net.arcmods.ryantlg.items.metalItems.omniumMetals; import net.minecraft.entity.EquipmentSlot; import net.minecraft.item.ArmorMaterial; import net.minecraft.recipe.Ingredient; import net.minecraft.sound.SoundEvent; import net.minecraft.sound.SoundEvents; public class OmniumArmorMaterial implements ArmorMaterial { // {boots, leggings, chestplate, helmet} private static final int[] BASE_DURABILITY = new int[] {100, 110, 106, 101}; private static final int[] PROTECTION_VALUES = new int[] {5, 10, 12, 5}; // In which A is helmet, B chestplate, C leggings and D boots. // For reference, Leather uses {1, 2, 3, 1}, and Diamond/Netherite {3, 6, 8, 3} // {A, C, B, D} @Override public int getDurability(EquipmentSlot slot) { return BASE_DURABILITY[slot.getEntitySlotId()] * 10; } @Override public int getProtectionAmount(EquipmentSlot slot) { return PROTECTION_VALUES[slot.getEntitySlotId()]; } @Override public int getEnchantability() { return 35; } @Override public SoundEvent getEquipSound() { return SoundEvents.ITEM_ARMOR_EQUIP_NETHERITE; } @Override public Ingredient getRepairIngredient() { return Ingredient.ofItems(omniumMetals.OMNIUM); } @Override public String getName() { // Must be all lowercase return "omnium"; } @Override public float getToughness() { return 4.0F; } @Override public float getKnockbackResistance() { return -1.0F; } }