package net.arcmods.ryantlg.items.armour; import net.minecraft.util.registry.Registry; import net.arcmods.ryantlg.gameritems; import net.arcmods.ryantlg.armourMaterials.OmniumArmorMaterial; import net.minecraft.entity.EquipmentSlot; import net.minecraft.item.ArmorItem; import net.minecraft.item.ArmorMaterial; import net.minecraft.item.Item; import net.minecraft.util.Identifier; import net.minecraft.util.Rarity; public class omniumArmour { public static final ArmorMaterial OMNIUM_ARMOR_MATERIAL = new OmniumArmorMaterial(); public static final Item OMNIUM_HELMET = new ArmorItem(OMNIUM_ARMOR_MATERIAL, EquipmentSlot.HEAD, new Item.Settings().group(gameritems.THING).fireproof().rarity(Rarity.EPIC)); public static final Item OMNIUM_CHESTPLATE = new ArmorItem(OMNIUM_ARMOR_MATERIAL, EquipmentSlot.CHEST, new Item.Settings().group(gameritems.THING).fireproof().rarity(Rarity.EPIC)); public static final Item OMNIUM_LEGGINGS = new ArmorItem(OMNIUM_ARMOR_MATERIAL, EquipmentSlot.LEGS, new Item.Settings().group(gameritems.THING).fireproof().rarity(Rarity.EPIC)); public static final Item OMNIUM_BOOTS = new ArmorItem(OMNIUM_ARMOR_MATERIAL, EquipmentSlot.FEET, new Item.Settings().group(gameritems.THING).fireproof().rarity(Rarity.EPIC)); public static void register() { Registry.register(Registry.ITEM, new Identifier("gameritems", "omnium_helmet"), OMNIUM_HELMET); Registry.register(Registry.ITEM, new Identifier("gameritems", "omnium_chestplate"), OMNIUM_CHESTPLATE); Registry.register(Registry.ITEM, new Identifier("gameritems", "omnium_leggings"), OMNIUM_LEGGINGS); Registry.register(Registry.ITEM, new Identifier("gameritems", "omnium_boots"), OMNIUM_BOOTS); gameritems.LOGGER.info("omniumArmour loaded"); } }