package net.arcmods.ryantlg.lootTables; import net.arcmods.ryantlg.gameritems; import net.arcmods.ryantlg.items.itemsByCrop.weemItems; import net.fabricmc.fabric.api.loot.v1.FabricLootPoolBuilder; import net.fabricmc.fabric.api.loot.v1.event.LootTableLoadingCallback; import net.minecraft.loot.condition.RandomChanceLootCondition; import net.minecraft.loot.entry.ItemEntry; import net.minecraft.loot.function.SetCountLootFunction; import net.minecraft.loot.provider.number.ConstantLootNumberProvider; import net.minecraft.util.Identifier; public class grassVanillaWeem { private static final Identifier GRASS_LOOT_TABLE_ID = new Identifier("minecraft", "blocks/grass"); private static void modifyLootTables() { LootTableLoadingCallback.EVENT.register(((resourceManager, manager, id, supplier, setter) -> { if (GRASS_LOOT_TABLE_ID.equals(id)) { FabricLootPoolBuilder weemSeed = FabricLootPoolBuilder.builder() .rolls(ConstantLootNumberProvider.create(1)) .with(ItemEntry.builder(weemItems.WEEM_SEEDS)) .withFunction(SetCountLootFunction.builder(ConstantLootNumberProvider.create(1.0f)).build()) .conditionally(RandomChanceLootCondition.builder(0.04f)); supplier.withPool(weemSeed.build()); } })); } public static void register() { modifyLootTables(); gameritems.LOGGER.info("grassVanillaWeem loaded"); } }