Major changes along with some more minor patches + quality upgrades. ✅ Main Changes: - Updated to 1.18.2 - Removed Imber, Altum (for now) and Navitas - Patched issue #1 - Made balancing changes - Cleaned up project - Simplified confusing code
39 lines
1.2 KiB
JSON
39 lines
1.2 KiB
JSON
{
|
|
"type": "origins:active_self",
|
|
"entity_action": {
|
|
"type": "origins:raycast",
|
|
"distance": 8,
|
|
"block": true,
|
|
"entity": true,
|
|
"shape_type": "visual",
|
|
"fluid_handling": "any",
|
|
"bientity_action": {
|
|
"type": "origins:target_action",
|
|
"action":{
|
|
"type":"origins:damage",
|
|
"amount": 8,
|
|
"source": {
|
|
"name": "freeze",
|
|
"bypasses_armor": false
|
|
}
|
|
}
|
|
},
|
|
"command_at_hit": "function aspects:freeze_focus",
|
|
"command_along_ray": "function aspects:freeze_ray",
|
|
"command_step": 1,
|
|
"command_along_ray_only_on_hit": false
|
|
},
|
|
"cooldown": 240,
|
|
"hud_render": {
|
|
"should_render": true,
|
|
"sprite_location": "origins:textures/gui/resource_bar.png",
|
|
"bar_index":5,
|
|
"inverted":true
|
|
},
|
|
"key":"key.origins.ternary_active",
|
|
"name":"Freeze Focus",
|
|
"description":"When pressing the [Ternary] key, you will fire a ray of ice in the direction you are facing that will deal eight points of freeze damage to the target and freeze over water on impact."
|
|
|
|
}
|
|
|