changed readme, big nothing texture
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README.md
17
README.md
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Basic economy for the fabric modloader using diamonds as currency. Uses the "/diamonds" command along with the following subcommands
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based off diamondeconomy mod: https://modrinth.com/mod/diamond-economy
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Basic economy for the fabric modloader using custom nothing items as currency. Uses the "/celecon" command along with the following subcommands
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- balance [Optional: player] - tells user how much money the player has
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@@ -17,16 +19,3 @@ Operator only subcommands:
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- take [players] [int] - takes $[int] from [players]
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Placeholders:
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- %diamondeconomy:rank_from_player%
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- %diamondeconomy:rank_from_string_uuid%
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- %diamondeconomy:balance_from_player%
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- %diamondeconomy:balance_from_name%
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- %diamondeconomy:balance_from_rank%
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- %diamondeconomy:balance_from_string_uuid%
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Downloads:
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- https://www.curseforge.com/minecraft/mc-mods/diamond-economy
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- https://modrinth.com/mod/diamond-economy
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@@ -8,7 +8,7 @@ fabric_loader_version=0.14.21
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fabric_api_version=0.83.0+1.20.1
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# Mod Properties
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mod_version = 1.0.0
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mod_version = 1.1.0
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maven_group = com.smithy.celestianeconomy
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archives_base_name = celestianeconomy
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@@ -83,7 +83,7 @@ public class CelestianEconomy implements ModInitializer {
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}
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public static final Item SMALL_NOTHING = new Item(new Item.Properties().fireResistant());
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public static final Block BIG_NOTHING_BLOCK = new Block(FabricBlockSettings.copyOf(Blocks.HAY_BLOCK).sounds(SoundType.GRASS).mapColor(MapColor.COLOR_LIGHT_GREEN));
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public static final Block BIG_NOTHING_BLOCK = new Block(FabricBlockSettings.copyOf(Blocks.HAY_BLOCK).luminance(3).sounds(SoundType.GRASS).mapColor(MapColor.COLOR_LIGHT_GREEN));
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@Override
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public void onInitialize() {
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