jeremium update
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@@ -1,6 +1,7 @@
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package net.arcmods.ryantlg.items.metalItems;
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import net.arcmods.ryantlg.gamermod;
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import net.arcmods.ryantlg.statusEffects.GamerEffects;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.item.FoodComponent;
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import net.minecraft.item.Item;
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@@ -19,12 +20,11 @@ public class jeremiumMetals {
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.food(
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new FoodComponent
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.Builder()
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.hunger(11)
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.saturationModifier(013f)
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.alwaysEdible()
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.hunger(4)
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.saturationModifier(03f)
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.meat()
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.snack()
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f)
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.statusEffect(new StatusEffectInstance(GamerEffects.JEREMYD, 20*7), 1f)
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.build()
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));
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@@ -2,6 +2,7 @@ package net.arcmods.ryantlg.statusEffects;
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import net.arcmods.ryantlg.gamermod;
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import net.arcmods.ryantlg.statusEffects.effectClasses.highStatusEffect;
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import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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@@ -10,9 +11,13 @@ public class GamerEffects {
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public static final StatusEffect HIGH = new highStatusEffect();
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public static final StatusEffect JEREMYD = new jeremydStatusEffect();
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public static void register() {
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Registry.register(Registry.STATUS_EFFECT, new Identifier("gamermod", "high"), HIGH);
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Registry.register(Registry.STATUS_EFFECT, new Identifier("gamermod", "jeremyd"), JEREMYD);
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gamermod.LOGGER.info("statusEffects Loaded");
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}
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@@ -23,12 +23,7 @@ public class jeremydStatusEffect extends StatusEffect{
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public void applyUpdateEffect(LivingEntity entity, int amplifier) {
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if (entity instanceof PlayerEntity) {
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((PlayerEntity) entity).addExperience(0 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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((PlayerEntity) entity).disableShield(true);
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((PlayerEntity) entity).dismountVehicle();
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((PlayerEntity) entity).damage(DamageSource.FALL, (float) 0.01);
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((PlayerEntity) entity).heal(3 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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}
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}
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