jeremium update
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@@ -23,12 +23,7 @@ public class jeremydStatusEffect extends StatusEffect{
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public void applyUpdateEffect(LivingEntity entity, int amplifier) {
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if (entity instanceof PlayerEntity) {
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((PlayerEntity) entity).addExperience(0 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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((PlayerEntity) entity).disableShield(true);
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((PlayerEntity) entity).dismountVehicle();
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((PlayerEntity) entity).damage(DamageSource.FALL, (float) 0.01);
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((PlayerEntity) entity).heal(3 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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}
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}
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