slight changes

This commit is contained in:
RyanTLG
2022-05-15 00:49:06 +02:00
parent 3ccaaf149a
commit 6a220b43dc
6 changed files with 16 additions and 11 deletions

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@@ -15,4 +15,8 @@
## 1.18.2-1.1.1-unstable
- fixed weem stacking to 85 (maybe)
- nerfed high effect
- nerfed high effect
## 1.18.2-1.1.2-unstable (incomplete)
- added healing back to high effect with lower amplifier
- changed block strength of all (non joke) blocks

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@@ -13,9 +13,9 @@ import net.minecraft.util.registry.Registry;
public class jeremiumBlocks {
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(5.5f, 4.8f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(6.5f, 8.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f, 4.2f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {
Registry.register(Registry.BLOCK, new Identifier("gameritems", "jeremium_ore"), JEREMIUM_ORE);

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@@ -11,9 +11,9 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public class omniumBlocks {
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(3.5f, 4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(5.5f, 7f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.5f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -13,9 +13,9 @@ import net.minecraft.util.Rarity;
import net.minecraft.util.registry.Registry;
public class oriumBlocks {
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(3.2f, 3.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(5.0f, 4.0F).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.3f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -22,7 +22,7 @@ public class grassVanillaWeem {
.rolls(ConstantLootNumberProvider.create(1))
.with(ItemEntry.builder(weemItems.WEEM_SEEDS))
.withFunction(SetCountLootFunction.builder(ConstantLootNumberProvider.create(1.0f)).build())
.conditionally(RandomChanceLootCondition.builder(0.04f));
.conditionally(RandomChanceLootCondition.builder(0.0123132f));
supplier.withPool(weemSeed.build());
}

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@@ -25,6 +25,7 @@ public class highStatusEffect extends StatusEffect{
((PlayerEntity) entity).getFallSounds();
((PlayerEntity) entity).disableShield(true);
((PlayerEntity) entity).dismountVehicle();
((PlayerEntity) entity).heal(0 << amplifier);
}
}