updated weem and high status effects
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@@ -16,7 +16,7 @@ import net.arcmods.ryantlg.items.miscItems.fabricOfReality;
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import net.arcmods.ryantlg.items.tools.omniumTools;
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import net.arcmods.ryantlg.items.tools.oriumTools;
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import net.arcmods.ryantlg.lootTables.grassVanillaWeem;
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import net.arcmods.ryantlg.statusEffects.statusEffects;
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import net.arcmods.ryantlg.statusEffects.GamerEffects;
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import net.arcmods.ryantlg.worldGeneration.OmniumOreGen;
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import net.arcmods.ryantlg.worldGeneration.OriumOreGen;
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import net.fabricmc.api.ModInitializer;
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@@ -92,7 +92,7 @@ public class gamermod implements ModInitializer {
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fabricOfReality.register();
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statusEffects.register();
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GamerEffects.register();
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jeremiumMetals.register();
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}
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@@ -4,7 +4,7 @@ import net.arcmods.ryantlg.gamermod;
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import net.arcmods.ryantlg.blocks.CropBlocks;
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import net.arcmods.ryantlg.itemClasses.BreemItem;
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import net.arcmods.ryantlg.itemClasses.WeemItem;
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import net.arcmods.ryantlg.statusEffects.statusEffects;
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import net.arcmods.ryantlg.statusEffects.GamerEffects;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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@@ -32,7 +32,7 @@ public class weemItems {
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.meat()
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.snack()
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f)
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.statusEffect(new StatusEffectInstance(statusEffects.HIGH, 20*8), 1f)
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.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*8), 1f)
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.build()
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));
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@@ -43,12 +43,13 @@ public class weemItems {
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.hunger(11)
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.saturationModifier(013f)
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.alwaysEdible()
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*9), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*8), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 20*30, 3), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*150, 2), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20*150, 2), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 20*160, 3), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 20*160), 1f)
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.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*9), 1f)
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.build()
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));
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//================================================================================================================
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@@ -6,7 +6,7 @@ import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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public class statusEffects {
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public class GamerEffects {
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public static final StatusEffect HIGH = new highStatusEffect();
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BIN
src/main/resources/assets/gamermod/textures/mob_effect/high.png
Normal file
BIN
src/main/resources/assets/gamermod/textures/mob_effect/high.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 96 KiB |
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