updated weem and high status effects

This commit is contained in:
RyanTLG
2022-03-28 16:41:46 +02:00
parent 255d013ea9
commit ed44c39ef2
4 changed files with 7 additions and 6 deletions

View File

@@ -4,7 +4,7 @@ import net.arcmods.ryantlg.gamermod;
import net.arcmods.ryantlg.blocks.CropBlocks;
import net.arcmods.ryantlg.itemClasses.BreemItem;
import net.arcmods.ryantlg.itemClasses.WeemItem;
import net.arcmods.ryantlg.statusEffects.statusEffects;
import net.arcmods.ryantlg.statusEffects.GamerEffects;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
@@ -32,7 +32,7 @@ public class weemItems {
.meat()
.snack()
.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f)
.statusEffect(new StatusEffectInstance(statusEffects.HIGH, 20*8), 1f)
.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*8), 1f)
.build()
));
@@ -43,12 +43,13 @@ public class weemItems {
.hunger(11)
.saturationModifier(013f)
.alwaysEdible()
.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*9), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*8), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 20*30, 3), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*150, 2), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20*150, 2), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 20*160, 3), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 20*160), 1f)
.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*9), 1f)
.build()
));
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