updated weem and high status effects
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@@ -4,7 +4,7 @@ import net.arcmods.ryantlg.gamermod;
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import net.arcmods.ryantlg.blocks.CropBlocks;
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import net.arcmods.ryantlg.itemClasses.BreemItem;
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import net.arcmods.ryantlg.itemClasses.WeemItem;
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import net.arcmods.ryantlg.statusEffects.statusEffects;
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import net.arcmods.ryantlg.statusEffects.GamerEffects;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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@@ -32,7 +32,7 @@ public class weemItems {
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.meat()
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.snack()
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f)
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.statusEffect(new StatusEffectInstance(statusEffects.HIGH, 20*8), 1f)
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.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*8), 1f)
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.build()
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));
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@@ -43,12 +43,13 @@ public class weemItems {
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.hunger(11)
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.saturationModifier(013f)
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.alwaysEdible()
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*9), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*8), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 20*30, 3), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*150, 2), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20*150, 2), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 20*160, 3), 1f)
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.statusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 20*160), 1f)
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.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*9), 1f)
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.build()
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));
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//================================================================================================================
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