updated weem and high status effects

This commit is contained in:
RyanTLG
2022-03-28 16:41:46 +02:00
parent 255d013ea9
commit ed44c39ef2
4 changed files with 7 additions and 6 deletions

View File

@@ -16,7 +16,7 @@ import net.arcmods.ryantlg.items.miscItems.fabricOfReality;
import net.arcmods.ryantlg.items.tools.omniumTools; import net.arcmods.ryantlg.items.tools.omniumTools;
import net.arcmods.ryantlg.items.tools.oriumTools; import net.arcmods.ryantlg.items.tools.oriumTools;
import net.arcmods.ryantlg.lootTables.grassVanillaWeem; import net.arcmods.ryantlg.lootTables.grassVanillaWeem;
import net.arcmods.ryantlg.statusEffects.statusEffects; import net.arcmods.ryantlg.statusEffects.GamerEffects;
import net.arcmods.ryantlg.worldGeneration.OmniumOreGen; import net.arcmods.ryantlg.worldGeneration.OmniumOreGen;
import net.arcmods.ryantlg.worldGeneration.OriumOreGen; import net.arcmods.ryantlg.worldGeneration.OriumOreGen;
import net.fabricmc.api.ModInitializer; import net.fabricmc.api.ModInitializer;
@@ -92,7 +92,7 @@ public class gamermod implements ModInitializer {
fabricOfReality.register(); fabricOfReality.register();
statusEffects.register(); GamerEffects.register();
jeremiumMetals.register(); jeremiumMetals.register();
} }

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@@ -4,7 +4,7 @@ import net.arcmods.ryantlg.gamermod;
import net.arcmods.ryantlg.blocks.CropBlocks; import net.arcmods.ryantlg.blocks.CropBlocks;
import net.arcmods.ryantlg.itemClasses.BreemItem; import net.arcmods.ryantlg.itemClasses.BreemItem;
import net.arcmods.ryantlg.itemClasses.WeemItem; import net.arcmods.ryantlg.itemClasses.WeemItem;
import net.arcmods.ryantlg.statusEffects.statusEffects; import net.arcmods.ryantlg.statusEffects.GamerEffects;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings; import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects; import net.minecraft.entity.effect.StatusEffects;
@@ -32,7 +32,7 @@ public class weemItems {
.meat() .meat()
.snack() .snack()
.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*7), 1f)
.statusEffect(new StatusEffectInstance(statusEffects.HIGH, 20*8), 1f) .statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*8), 1f)
.build() .build()
)); ));
@@ -43,12 +43,13 @@ public class weemItems {
.hunger(11) .hunger(11)
.saturationModifier(013f) .saturationModifier(013f)
.alwaysEdible() .alwaysEdible()
.statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*9), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.LEVITATION, 20*8), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 20*30, 3), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 20*30, 3), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*150, 2), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*150, 2), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20*150, 2), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20*150, 2), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 20*160, 3), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 20*160, 3), 1f)
.statusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 20*160), 1f) .statusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 20*160), 1f)
.statusEffect(new StatusEffectInstance(GamerEffects.HIGH, 20*9), 1f)
.build() .build()
)); ));
//================================================================================================================ //================================================================================================================

View File

@@ -6,7 +6,7 @@ import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry; import net.minecraft.util.registry.Registry;
public class statusEffects { public class GamerEffects {
public static final StatusEffect HIGH = new highStatusEffect(); public static final StatusEffect HIGH = new highStatusEffect();

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