1.1.2 NC
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@@ -17,4 +17,7 @@
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## 1.18.1-1.1.1-unstable
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- fixed weem stacking to 85 (maybe)
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- nerfed high effect
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- nerfed high effect
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## 1.18.1-1.1.2-unstable (incomplete)
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- added healing back to high effect with lower amplifier
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@@ -25,6 +25,7 @@ public class highStatusEffect extends StatusEffect{
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((PlayerEntity) entity).getFallSounds();
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((PlayerEntity) entity).disableShield(true);
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((PlayerEntity) entity).dismountVehicle();
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((PlayerEntity) entity).heal(0 <<< amplifier);
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}
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}
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