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1.18.1-1.1
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1.18.1-1.1
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0e76244743 | ||
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1efa05ca9f | ||
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1cfa01fb95 | ||
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eeee4dabf8 | ||
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7b02c2733d |
11
CHANGELOG
11
CHANGELOG
@@ -13,4 +13,13 @@
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- renamed strong bow to Gamer Bow
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- added textures for Gamer Bow
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- added crafting recipe for Gamer Bow
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- fully implemented Gamer Bow
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- fully implemented Gamer Bow
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## 1.18.1-1.1.1-unstable
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- fixed weem stacking to 85 (maybe)
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- nerfed high effect
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## 1.18.1-1.1.2-unstable
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- added healing back to high effect with lower amplifier
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- changed block strength of all (non joke) blocks
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- 1.1.2 completed
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@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx4G
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loader_version=0.12.12
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# Mod Properties
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mod_version = 1.18.1-1.1.0-stable
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mod_version = 1.18.1-1.1.2-unstable
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maven_group = ryantlg.GamerItems.mod
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archives_base_name = GamerItems
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@@ -13,9 +13,9 @@ import net.minecraft.util.registry.Registry;
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public class jeremiumBlocks {
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public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool().luminance(16));
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public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5));
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public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
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public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(5.5f, 4.8f).requiresTool().luminance(16));
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public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(6.5f, 8.0f).requiresTool().luminance(5));
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public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f, 4.2f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
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public static void register() {
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Registry.register(Registry.BLOCK, new Identifier("gameritems", "jeremium_ore"), JEREMIUM_ORE);
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@@ -11,9 +11,9 @@ import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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public class omniumBlocks {
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public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
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public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
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public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
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public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(3.5f, 4.0f).requiresTool());
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public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(5.5f, 7f).requiresTool());
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public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.5f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
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public static void register() {
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@@ -13,9 +13,9 @@ import net.minecraft.util.Rarity;
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import net.minecraft.util.registry.Registry;
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public class oriumBlocks {
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public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
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public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
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public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
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public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(3.2f, 3.0f).requiresTool());
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public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(5.0f, 4.0F).requiresTool());
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public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.3f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
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public static void register() {
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@@ -18,7 +18,7 @@ public class weemItems {
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//main items
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//================================================================================================================
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public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(128));
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public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(64));
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// foods
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//================================================================================================================
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@@ -2,7 +2,7 @@ package net.arcmods.ryantlg.statusEffects;
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import net.arcmods.ryantlg.gameritems;
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import net.arcmods.ryantlg.statusEffects.effectClasses.highStatusEffect;
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import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
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//import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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@@ -11,12 +11,12 @@ public class GamerEffects {
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public static final StatusEffect HIGH = new highStatusEffect();
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public static final StatusEffect JEREMYD = new jeremydStatusEffect();
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//public static final StatusEffect JEREMYD = new jeremydStatusEffect();
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public static void register() {
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Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "high"), HIGH);
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Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD);
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//Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD);
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gameritems.LOGGER.info("statusEffects Loaded");
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}
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@@ -1,7 +1,7 @@
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package net.arcmods.ryantlg.statusEffects.effectClasses;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.damage.DamageSource;
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//import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.entity.effect.StatusEffectCategory;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -22,13 +22,10 @@ public class highStatusEffect extends StatusEffect{
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@Override
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public void applyUpdateEffect(LivingEntity entity, int amplifier) {
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if (entity instanceof PlayerEntity) {
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((PlayerEntity) entity).addExperience(0 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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((PlayerEntity) entity).disableShield(true);
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((PlayerEntity) entity).dismountVehicle();
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((PlayerEntity) entity).damage(DamageSource.FALL, (float) 0.01);
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((PlayerEntity) entity).heal(3 << amplifier);
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((PlayerEntity) entity).getFallSounds();
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((PlayerEntity) entity).heal(0 << amplifier);
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}
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}
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