5 Commits

Author SHA1 Message Date
RyanTLG
0e76244743 release 1.1.2 2022-05-15 15:19:38 +02:00
RyanTLG
1efa05ca9f good stuff 2022-05-15 00:52:30 +02:00
RyanTLG
1cfa01fb95 Update highStatusEffect.java 2022-05-15 00:42:09 +02:00
Ryan
eeee4dabf8 1.1.2 NC 2022-05-13 09:48:10 +02:00
RyanTLG
7b02c2733d did stuff 2022-05-07 17:34:49 +02:00
8 changed files with 26 additions and 20 deletions

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@@ -13,4 +13,13 @@
- renamed strong bow to Gamer Bow
- added textures for Gamer Bow
- added crafting recipe for Gamer Bow
- fully implemented Gamer Bow
- fully implemented Gamer Bow
## 1.18.1-1.1.1-unstable
- fixed weem stacking to 85 (maybe)
- nerfed high effect
## 1.18.1-1.1.2-unstable
- added healing back to high effect with lower amplifier
- changed block strength of all (non joke) blocks
- 1.1.2 completed

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@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx4G
loader_version=0.12.12
# Mod Properties
mod_version = 1.18.1-1.1.0-stable
mod_version = 1.18.1-1.1.2-unstable
maven_group = ryantlg.GamerItems.mod
archives_base_name = GamerItems

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@@ -13,9 +13,9 @@ import net.minecraft.util.registry.Registry;
public class jeremiumBlocks {
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(5.5f, 4.8f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(6.5f, 8.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f, 4.2f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {
Registry.register(Registry.BLOCK, new Identifier("gameritems", "jeremium_ore"), JEREMIUM_ORE);

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@@ -11,9 +11,9 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public class omniumBlocks {
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(3.5f, 4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(5.5f, 7f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.5f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -13,9 +13,9 @@ import net.minecraft.util.Rarity;
import net.minecraft.util.registry.Registry;
public class oriumBlocks {
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(3.2f, 3.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(5.0f, 4.0F).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.3f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -18,7 +18,7 @@ public class weemItems {
//main items
//================================================================================================================
public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(128));
public static final Item WEEM = new Item(new Item.Settings().group(gameritems.CHING).maxCount(64));
// foods
//================================================================================================================

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@@ -2,7 +2,7 @@ package net.arcmods.ryantlg.statusEffects;
import net.arcmods.ryantlg.gameritems;
import net.arcmods.ryantlg.statusEffects.effectClasses.highStatusEffect;
import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
//import net.arcmods.ryantlg.statusEffects.effectClasses.jeremydStatusEffect;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
@@ -11,12 +11,12 @@ public class GamerEffects {
public static final StatusEffect HIGH = new highStatusEffect();
public static final StatusEffect JEREMYD = new jeremydStatusEffect();
//public static final StatusEffect JEREMYD = new jeremydStatusEffect();
public static void register() {
Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "high"), HIGH);
Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD);
//Registry.register(Registry.STATUS_EFFECT, new Identifier("gameritems", "jeremyd"), JEREMYD);
gameritems.LOGGER.info("statusEffects Loaded");
}

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@@ -1,7 +1,7 @@
package net.arcmods.ryantlg.statusEffects.effectClasses;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.damage.DamageSource;
//import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectCategory;
import net.minecraft.entity.player.PlayerEntity;
@@ -22,13 +22,10 @@ public class highStatusEffect extends StatusEffect{
@Override
public void applyUpdateEffect(LivingEntity entity, int amplifier) {
if (entity instanceof PlayerEntity) {
((PlayerEntity) entity).addExperience(0 << amplifier);
((PlayerEntity) entity).getFallSounds();
((PlayerEntity) entity).disableShield(true);
((PlayerEntity) entity).dismountVehicle();
((PlayerEntity) entity).damage(DamageSource.FALL, (float) 0.01);
((PlayerEntity) entity).heal(3 << amplifier);
((PlayerEntity) entity).getFallSounds();
((PlayerEntity) entity).heal(0 << amplifier);
}
}