4 Commits

Author SHA1 Message Date
RyanTLG
0e76244743 release 1.1.2 2022-05-15 15:19:38 +02:00
RyanTLG
1efa05ca9f good stuff 2022-05-15 00:52:30 +02:00
RyanTLG
1cfa01fb95 Update highStatusEffect.java 2022-05-15 00:42:09 +02:00
Ryan
eeee4dabf8 1.1.2 NC 2022-05-13 09:48:10 +02:00
6 changed files with 17 additions and 11 deletions

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@@ -17,4 +17,9 @@
## 1.18.1-1.1.1-unstable
- fixed weem stacking to 85 (maybe)
- nerfed high effect
- nerfed high effect
## 1.18.1-1.1.2-unstable
- added healing back to high effect with lower amplifier
- changed block strength of all (non joke) blocks
- 1.1.2 completed

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@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx4G
loader_version=0.12.12
# Mod Properties
mod_version = 1.18.1-1.1.1-unstable
mod_version = 1.18.1-1.1.2-unstable
maven_group = ryantlg.GamerItems.mod
archives_base_name = GamerItems

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@@ -13,9 +13,9 @@ import net.minecraft.util.registry.Registry;
public class jeremiumBlocks {
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static final Block JEREMIUM_BLOCK = new jeremiumBlock(FabricBlockSettings.of(Material.METAL).strength(5.5f, 4.8f).requiresTool().luminance(16));
public static final Block JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(6.5f, 8.0f).requiresTool().luminance(5));
public static final Block DEEPSLATE_JEREMIUM_ORE = new jeremiumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f, 4.2f).requiresTool().luminance(5).sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {
Registry.register(Registry.BLOCK, new Identifier("gameritems", "jeremium_ore"), JEREMIUM_ORE);

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@@ -11,9 +11,9 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public class omniumBlocks {
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(3.5f, 4.0f).requiresTool());
public static final Block OMNIUM_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).strength(5.5f, 7f).requiresTool());
public static final Block DEEPSLATE_OMNIUM_ORE = new Block(FabricBlockSettings.of(Material.STONE).strength(4.5f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -13,9 +13,9 @@ import net.minecraft.util.Rarity;
import net.minecraft.util.registry.Registry;
public class oriumBlocks {
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.0f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static final Block ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(3.2f, 3.0f).requiresTool());
public static final Block ORIUM_BLOCK = new oriumBlock(FabricBlockSettings.of(Material.METAL).strength(5.0f, 4.0F).requiresTool());
public static final Block DEEPSLATE_ORIUM_ORE = new oriumBlock(FabricBlockSettings.of(Material.STONE).strength(4.3f, 3.5f).requiresTool().sounds(BlockSoundGroup.DEEPSLATE));
public static void register() {

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@@ -25,6 +25,7 @@ public class highStatusEffect extends StatusEffect{
((PlayerEntity) entity).getFallSounds();
((PlayerEntity) entity).disableShield(true);
((PlayerEntity) entity).dismountVehicle();
((PlayerEntity) entity).heal(0 << amplifier);
}
}